Resume

Link to private github repository

Work Experience Link to heading

Staff Software Engineer Link to heading

Sundogs, Remote | Feb 2026 – Present

  • Architected a distributed video-processing and ML inference platform on Ray/KubeRay and GKE, designing for production fault tolerance: idempotent task retries and head-node isolation over blunt autoscaler pinning.
  • Drove the migration from a Flask monolith to a FastAPI service architecture using domain-driven design, vertical feature slices, and hexagonal ports (Python Protocol, composition-root DI).
  • Owned the infrastructure and observability foundation: OpenTofu/Terraform IaC on GCP, CI/CD with immutable SHA-tagged images, and end-to-end distributed tracing via OpenTelemetry and structured logging.
  • Built scalable data pipelines and serving layers across BigQuery, GCS, and Pydantic v2, and delivered a greenfield React/TypeScript frontend (Vite, TanStack, Cloud CDN).

Staff Engineer & Engineering Manager Link to heading

Wayve Ltd, London, UK | Sept 2024 – August 2025

Staff Engineer Platform (Feb 2025 – Aug 2025)

  • Responsible for a distributed inference at scale platform, supporting 200+ engineers, based on Flyte, Ray, Kafka, and Terraform in Azure.
  • Technical lead for Wayve’s curation platform, providing high-quality datasets to create an internal world foundation model.
  • Designed and implemented a custom scheduler and execution tracker to interoperate between a custom-made Spark data platform and Flyte (Python, Kafka, PostgreSQL).
  • Mentored engineers on team culture, communication, knowledge sharing, and best practices.

Engineering Manager Robotics & Vision (Sept 2024 – Feb 2025)

  • Led and mentored a team of six engineers specializing in computer vision (SLAM, SfM, Sensor Fusion) and multimodal sensor calibration for autonomous robots.
  • Refactored data pipelines to improve CI reliability with better test isolation and mocking.
  • Developed a targetless calibration system for multi-OEM sensor suites.

Senior Engineering Manager Mobile & Backend Link to heading

Capmo GmbH, Munich, Germany | Jun 2022 – Dec 2023

  • Managed and mentored a cross-functional team of 10 engineers (backend, mobile, QA) with a focus on growth and performance.
  • Led the development of native iOS (SwiftUI) and Android (Jetpack Compose, MVVM) apps.
  • Directed a TS/Next.js backend monolith re-architecture, implementing hexagonal architecture, GraphQL conventions, and comprehensive testing.

Software Engineering Leader Link to heading

Self-employed, Remote | Aug 2021 – Aug 2022

  • Co-author and teacher at Le Wagon for the Data Engineering track.
  • Advised early-stage startups on software engineering best practices and scaling from scratch.

Head of Mobile & XR Link to heading

IKEA, Mountain View, USA | Mar 2020 – Dec 2021

  • Led merger integration with IKEA, delivering a unified iOS/Android app and cloud platform.
  • Built and managed engineering teams of 10+ across mobile and platform domains.
  • Architected and implemented modular native AR mobile applications.
  • Defined roadmaps and OKRs for the mobile team aligned with IKEA’s business objectives.

Tech Lead - Mobile & Platform Link to heading

Geomagical Labs (acquired by IKEA), Mountain View, USA | Nov 2016 – Mar 2020

  • Developed iOS and Android AR apps from scratch using ARKit and ARCore for 3D spatial guidance.
  • Designed and built a CV/ML cloud platform on GCP with Kubernetes for complex DAG execution and API delivery.
  • Established and maintained company-wide DevOps systems, including CI/CD pipelines, branching models, and Git workflows.

Computer Vision Engineer Link to heading

Wikitude GmbH (acquired by Qualcomm), Salzburg, Austria | Nov 2014 – Aug 2016

  • C++ Lead Engineer for visual-inertial SLAM systems for mobile devices.
  • Implemented native iOS SDK and internal computer vision testing apps.

Education Link to heading

Master’s Degree in Computer Vision and Image Processing
École Centrale de Lyon, Lyon, France | Sept 2014

Master of Science in Computer Graphics
Université Claude-Bernard Lyon 1, Lyon, France | Sept 2014

Bachelor’s Degree in Fundamental Physics
Université Paris-Sud XI, Orsay, France | June 2011


Publications Link to heading


Patents Link to heading

  • Virtual interaction with three-dimensional indoor room imagery, US20200302681A1 (US WO)
  • Method and system for image generation, US20210004933A1 (US WO)
  • System and method for virtual modeling of indoor scenes from imagery, US20200302686A1 (US WO)

Skills & Interests Link to heading

Technical Skills Link to heading

Python, Swift, Kotlin, FastAPI, Django, Flyte, Ray, RabbitMQ, Kafka, PostgreSQL, Kubernetes, Terraform, CI/CD

Fun Stuff Link to heading

Pizza making, downhill mountain biking, scuba diving